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October 19, 2012
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Please help to improve XPS the XNA Model Viewer !
What functionality of XPS/XNALara/GLLara you like? - What should be changed?
Your opinion is needed.
Designate what bothers you and what you like. Then it would be changed.

Our group will make a statement at any point. And later we append a list to show what changes will be implemented.

Thanks in advance.

BTW:




What is XNALara/XPS

XNALara is a real time posing and rendering program written by Dusan Pavlicek and had been released for the first time on February, 20, 2009 on tombraiderforums.com.
Dusan, the creator of XNALara, managed to extract Lara Croft's model from the game Tomb Raider Underworld (TRU), converted it for his program, using the Microsoft XNA framework, and shared it, letting people play with it and create art.


Dusan has updating his program many times (release 001 - release 136). Dec 31, 2010 he has stoped the development and has released the program source code for using without any restrictions as "Public domain software".


I've extended the program for the use of non-TRU character with the version 7.2
From that time, XNALara gained a lot of new fans, as it is not "Tomb Raider" or "Lara Croft" related only anymore, as every single 3d model can be imported in XNALara via Blender or 3ds Max.

There is a huge -and quickly growing- list of 3d models and characters you can use in XNALara and create wonderful renders! Since version 9.7.8 therfore XNALara has the new name XNALara/XPS (Xna Posing Studio). Release 137 - release 174


Abstract:
XNALara - 3D posing software, free of charge, primarily for Tomb Raider: Underworld model. The first model was Lara Croft, wearing her "jungle shorts".

Please respect, you needs a permission document, given by the real owner, if you will share a model which is not made from scratch by yourself.


XPS - "XNA Model Viewer" and 3D posing software based on XNALara, for any 3D character. With a rather rudimentary way to make a keyframe animation. Free of charge.






Se il bicchiere mezzo pieno o mezzo vuoto in ultima analisi lo decide l’osservatore.
Ho un turbine di pensieri in testa che sto cercando di mettere in ordine.
Dato che siete come e più di me smanettone e che sicuramente c’è fra voi un’ottima percentuale che ha testato XPS,
vi domando un parere.

Se potete cercate di essere “analogici” o forse meglio qualitativi: se c’è qualcosa che vi piace ditemi perché, se qualcosa non vi piace idem.
In un successivo contributo farò il possibile per informarmi ed esprimere un’opinione sensata su ciascun aspetto sollevato.

A voi, e grazie!





Additional Feature
  • - Done :wave: Add monochromatics to make it look almost like celluloid or an old photograph.
  • - Done :wave: Cel toon shader
  • - Done :wave: Request by :iconxxfreakyunderworldxx: New 'Render Goups' which supports multiple UV sets -- 10.9.7 supports 2 uv layers for every 'Render group'
  • - Done :wave: Request by :iconatlantib:  Wardrobe feature. Sample xnalara.home-forum.com/t178-xn…
  • - Done :wave: Request by "Hongfire Wong" Support for "texture packs" :thumbsup: XPS 10.9.3a2
  • - Done :wave: Auto add camera pivot to familiar bone name, if this pivot are missing inside the model. Request by :iconkinasuki: and :icontombraider4ever:                    
  • - Done :wave: Emission maps like this www.youtube.com/watch?v=8Za6WF…  --  Request by :iconxo-bahamut-ox: and :icontakebon999: Made available by :iconzcochrane: :hug:
                       Tutorial for XNALara/XPS here www.tombraiderforums.com/showt… ;)
  • - Done :wave: I wish there was quick save-pose like the quick save image. :thumbsup: Ctrl+P (F9) added in XPS 10.9.2 Request by :iconrobotrobot99:  
  • - Done :wave: Add a double click event to the bones list in the control window to zoom in on selected bone. Request by :iconkinasuki:
                       New camera pivot "selected bone"
  • - Done :wave: "Quick-save image F5" now always stores the image without visible bones names and link squares and HUD filename -- Request by :iconarmorvil:
  • - Done :wave: Add a way to add text to the image via speech bubbles -- Request by :iconarmorvil:
  • - Done :wave: "Lock Position"comments.deviantart.com/1/4195…
  • - Done :wave: "Lock Scene "comments.deviantart.com/1/4195…
  • - Done :wave:  New render group with support of Specular & Emission Maps at the same time.
  • - Done :wave:  Emission effect with diffuse, light, normal, spec and emission maps
  • >- Done :wave:  Rotation of the camera. Sample takebon999.deviantart.com/art/…

  • XNAStraightPose Feature like this xnalara.home-forum.com/t251-xn…
  • REDO command which reverts the effects of the undo action. Ctrl+Y or Ctrl+Shift+Z
  • Full screen 'Render Window' without title bar
  • The ability to move lights around
  • A new menu item to split a .scene file up into several scenes to load each one individually.
  • The ability to add sounds to make your own avi movies, like "Emitting the noise of a flushing toilet to spare a woman blushes."
  • A function to automatically detect (measure) the exact X,Y,Z position of certain point in an environment..
  • Texture "projection painting"
  • Dual sceen support. For example the "main render window" onto the secondary monitor and the dialog windows like the "Control window" onto the primary.
  • Store animations as animated gif --  leave marks though.
  • Environmental maps which react to light
  • Importing and exporting of other file formats to xps, like smd or psk
  • Collada .dae import/export
  • Merge 2 models to swap a outfit
  • Auto rigging and skinning
  • Model light settings individually
  • Inverse Kinematics
  • Drag and Drop for pose-, model and scene files would be awesome.
  • Displacement maps www.youtube.com/watch?v=1mdR2i…  glasnost.itcarlow.ie/~powerk/G…
  • Support for KINECT to pose or record animation www.youtube.com/watch?v=77Qw1v…
  • Soft shadows www.youtube.com/watch?v=HqQEbw… + source code
  • Reflective maps  [Raytrace www.youtube.com/watch?v=iGsERN… ]  or  [Mirror texturing www.youtube.com/watch?v=3xzq-Y… ]
  • Raytrace shadows www.thegnomonworkshop.com/img/…
  • Create and move lightpoints (colour, intensity, shadow on/off etc)  
  • Ability to rotate bones on the 3 global axis, as well as its local axis.
  • Morphing system
  • YOUR TEXT HERE (INDEX)




I like this. Dont touche it.
  • Rename bones feature
  • YOUR TEXT HERE (INDEX)




Keep the feature, but change it on this way:
  • - Done :wave:  When you hide bones in the control window can they be hidden in the viewer as well
  • - Done :wave: Improvement of the representation of the double Alpha transparent. Example Eyelashes behind Hairs.  This feature are integrated with the Blender exporter 2.3 xnalara.home-forum.com/t18p25-… Request by :iconsterrennacht:
  • - Done :wave:  Set the "shadow default flag" for environments, with .OBJ format, to OFF Request by :iconkinasuki:
  • - Done :wave:  Restore the last position of the Render Window.  :thumbsup: BUG fixed.  Sorry for the inconvenience. Request by :iconcheojunio:
  • - Done :wave:  "Alt + LMB click" set camera  position  on ground plane. Request by :iconkinasuki:
  • - Done :wave:  Change the skipped folder warning into only one notification popup (toggleable) with the list of skipped folder.  New menu item 'Settings-->Show warnings' ... Warnings disabled by default

  • A alternate way to select bone joints inside the 3D window, when body parts or bones are overlapping.
  • After you clicked on a bar or slider, you can use the mouse-wheel to adjust it.
  • All shortcuts from 'Main Window' can be also used if the 'Control Window' are activated.
  • Controls can be altered in the settings menu. The current settings are the default ones.
  • The stay on top setting still isnt working .. at the start. you have to disable then reenable it so the control window stays on top. ... I cannot reproduce this issue
  • Different "back face culling" settings for different models in the same scene at the same time
  • Mechanism like the option "Look at camera". :) Now just need for cloth/hair.
  • More lightsources :thumbsup: New "Spotlight" www.youtube.com/watch?v=7Xx_Rk… with XPS 10.9.5 "Spotlight Edition"
  • Specify the image size when using the bloom effect. :) Currently, a team member implement it. We are waiting for his result.
  • Setting the intensity of the normal map. :thumbsup: We hope that this is already implemented in GLLAra.
    I have no experience with shader programming. :(
  • I want to cast a shadow on any object.  :thumbsdown: :thumbsup:  I do not think that this will be possible in "real time",
    perhaps with shadow maps glasnost.itcarlow.ie/~powerk/x… , but it's not trivial to implement.
  • Keep "Lock" model and add an option to "freeze" a model.
  • On this time, you can only toggle 2 outfits xnaaral.deviantart.com/art/XNA… not 3 ore more.  xnalara.home-forum.com/t138-xn…
  • Interchangeable .scene format.
  • Selecting multiple models at once
  • YOUR TEXT HERE (INDEX)




I dislike this. Please remove/change it.
  • - Done :wave: Support for deprecated render groups 24-25-26-27 Request by :iconsumirehaikuxna:
                     :thumbsup: Implemented with XPS 10.9.2 Retro Edition
  • - Done :wave: Not so many warnings Request by :iconxxfreakyunderworldxx:
                     :thumbsup: Implemented with XPS 10.9.6 Reboot Edition. New menu item 'Settings-->Show warnings' ... All warnings are disabled by default

  •    YOUR TEXT HERE (INDEX)






  • Link to the latest version XPS 10.9.8.7.6.5.4.3.2.1.0 -- Countdown Preview Edition xnalaraitalia.deviantart.com
  • Download link XNALara/XPS 10.9.6 alpha 6 ... DELETED ... Nobody want to test it ... nobody reports BUGs www-mice.cs.ucl.ac.uk/multimed… )
    • ChangeSceneFile included -- If a model of a scene does not exist, then it is possible to manually search for it.
    • New feature. "Alt + LMB click" set camera position on ground plane.
    • BUG fix -- Speech Bubbles are now saved with and without BLOOM toggled off.
    • New render group number 34_ as test group for new features
    • All render groups allows now to selected a mesh part and recolor the mesh's texture using a color dialog. XPS tinted the mesh part with the values by the entered colour. XPS mix this color with the texture colors. Choose a white color to restore the original texture color.
       The Blend-Mode are Multiply - combines the picked  color  with the colors of the underlying texture to produce darker colors. Multiplying the texture with black results in black, multiplying with white produces no changes.  All other colors  are combined with the colors on the underlying texture image.
        To inking a part invoke the new menu item
      Options-->Change mesh part color
      Many many thanks and kiss @:iconshabbychick: for the support :blowkiss:

      Of course, you can store the result with Modify-->Save_Generic_Item as .mesh. As either binary Generic_Item.mesh (xps.xps) or ascii (Generic_Item.mesh.ascii) file.

      Shader code, at this time with "Multiply color blend mode" ... next time with "overlay blend mode":

      float4 MeshColor; // set with XPS->Options->Change mesh part color

      float4 GetDiffuseColor(float2 texCoord) {
         float4 color = tex2D(DiffuseTextureSampler, texCoord) * MeshColor;
         if (!DisplayTextures) {
           color.rgb = 0.75;
         }
         return color;
      }


      XNA code:

      // Get the color from the color dialog box ... invoked by "XPS->Options->Change mesh part color"
      System.Drawing.Color color = dialog.Color;
      meshDesc.MeshColor = new Color(color.R, color.G, color.B, color.A);
      // ...
      // Convert the Object from Color to Vector4
      Vector4 meshColor = ConvertLightColor(mesh.MeshColor, mesh.ColorIntensity);
      // ...
      // RenderSceneFull
      effectsArmature.Parameters["MeshColor"].SetValue(meshColor);



EDIT: XPS 10.9.6a6 now with same color blend model like the Photoshop 'Overlay blend mode' -- Many many thanks and kiss @:iconshabbychick: for the support :blowkiss:

Add a Comment:
 
:icondeadchannelsky:
deadchannelsky Featured By Owner Jun 30, 2014  Student General Artist
I see inverse kinematics on the list... that would be a SUPER useful feature in XPS!
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jul 2, 2014
Of course.
Reply
:iconrocketlombax:
RocketLombax Featured By Owner Jun 4, 2014  Hobbyist General Artist
I really like the new function to tilt the camera. It's got to be one of my favorite features! Though is there any way we could have a slider for it instead of only inputting a number to change the angle? It would really help with getting the angle just right a little more easily I think. Aside from that, I'm another one hoping for the ability to render larger images with the post-processing effects. ^^;

I've always been a huge fan of XPS and XNA! I gotta say though, especially after some of these most recent additions, I really don't think there are many ways it could get much better! It's really quite fantastic! I can't thank you guys enough! :D
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jun 10, 2014
:hug: Thanks a lot for this comment :huggle:

+ "Render larger images with the post-processing effects" works well. ;)
- "Render larger images with the BLOOM effects" is on the TODO list ... since ages. :(
+ "A slider for it instead of only inputting a number to change the angle" ... Sure!  :D Something People wonder,  but nobody wants to ask !
Reply
:iconbigboyboa:
Bigboyboa Featured By Owner May 25, 2014
I don't know if it has already being suggested by anybody, anyway here goes. Can we make the mouse wheel pan the screen? I mean, by pressing and holding the mouse wheel button we could pan around the screen, the same function that exists with shift+left mouse click. Thank you.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jun 10, 2014
- Yes we can do it.
+ you can do it by pressing and holding the left and the right mouse button and drag the mouse ;)
but when you tell yourself always " I can't make it", it's your choice that rules everything!”
Reply
:iconbigboyboa:
Bigboyboa Featured By Owner May 25, 2014
I don't know if this has already being suggested, anyway, here goes. Can you make the mouse wheel pan the screen? I mean, by pressing and holding the wheel, in order to have the same function as when we hold shift and pan around with the left mouse button.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Apr 17, 2014
Swap more then 2 alternate "Optional Items" ... like this request  xnalara.home-forum.com/t138-xn… useful for example 'A lot of expression textures in optional items' like this cute Project Diva F Hatsune Miku model 
Reply
:icongoha7777:
Goha7777 Featured By Owner Apr 15, 2014
Quick question - is it possible to comment out text in mesh.asci format like in some programming languages? Example, since I dunno how to explain If not, would it be possible to add it? I think it could be useful for modders, I wonder if anybody would use it.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Apr 16, 2014
Right, in some issues you can comment out text in mesh.ascii format, like in some programming languages ... using the hash sign #
Example:
1 # meshes
1 # textures
0 # uv layer index
994 # vertices
1984 # faces ... only Tris allowed

My question: In which issues you want 'to comment out text' ? ... For example, if you comment out the data for a face ... like
1984 # faces
# 0 2 1
you must also decrement the face counter (1984 in this example) and you must comment out the vertices ... which are assigned to this indices 0,1,2 ... if no other face refer to this vertices .... and decrease the 'vertex counter' by 3 .... like
991 # vertices
# -5.67579320432e-07 -7.7486038208e-07 -0.999999880791
# 0.0 0.0 -1.0
# 255 255 255 204
# 0.499999850988 0.485000252724
# 0 0 0 0
# 0.0 0.0 0.0 1.0
# 0.0961330235004 0.0191218852997 -0.995184659958
# 0.11209448427 0.0222785118967 -0.993438541889
# 255 255 255 204
# 0.537869691849 0.477467298508
# 0 0 0 0
# 0.0 0.0 0.0 1.0
# 0.0980163067579 -1.78813934326e-07 -0.995184659958
# 0.0979949310422 0.0 -0.995178103447
# 255 255 255 204
# 0.538611590862 0.48500007391
# 0 0 0 0
# 0.0 0.0 0.0 1.0

I am sure, nobody really want this feature ;)
Reply
Add a Comment: