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XPS 10.9.4 -- Wardrobe Edition Release (Final version)
XNA Model Viewer


http://www.tombraiderforums.com/showthread.php?p=6571027#post6571027
Model made available for XNALara by :iconbubblecloud: -- Original model made by Crefun--5329 www.the3dstudio.com/product_se…


    :: WHAT'S NEW ::
  • Wardrobe feature. XPS supports now conforming clothes. The clothing model, named Outfit.mesh, requires only the necessary bones and snap to the matching bones from the character model, named Character.mesh. Load first the character. After this load the clothes. The clothes move and pose now following the Character. Poseable sticklove demo model (73.97KB ) : www.sendspace.com/file/x2umgh
  • ChangeBoneNames feature. XPS can now rename bone names on the fly by loading a model which contains the original game bone names. Put a file called BoneDict.txt inside the same folder like XNALara XPS.exe. The content of this dictionary are the "original bone name" a  'semicolon' and the "XNALara naming convention".
    Example Blender wiki.blender.org/index.php/Doc… to XNALara/XPS www.tombraiderforums.com/showp… a :

    Upper_arm.L;arm left shoulder 2
    Lower_arm.L;arm left elbow
  • Reported by :iconsumirehaikuxna: A rare crash when renaming a bone is fixed now.
  • Reported by :icongoha7777: A click to "Close window" icon X works now on the same way like File-->Exit
  • Reported by :iconkinasuki: "Restore scene" and "Load scene" refresh now the "optional item" list correctly
  • Reported by Hongfire skeev: "Auto Texture" feature with proper flat "Bump map's" for easy "render group" renaming without changing the texture section
  • Reported by :iconutopian-mk: Result image saved as a .png file works now fine with BLOOM effect
  • XPS can now save images using the formats .BMP and .TGA or .TIF for the images
  • BUG fix for "load scene" without "loading models" marked
  •  Requested by :iconkinasuki: "Make items optional" with preview feature.
  • New render group 32 -- the shader expects one diffuse texture on its input and supports a specular highlight  parameter as value. Example: 32_metal_20.6
  • New render group 33 -- the shader expects one diffuse texture on its input and supports transparency and  a specular highlight  parameter as value. Example: 33_silck_13.2
  • More information by loading/converting a .mesh.ascii file to .mesh  
  • The "Modify" menu contains many new functions for modder. Even feature which are missing inside Blender.
    •      
    • New menu item "Remove seams between mesh parts" to smooth mesh's. Not available in Blender.
    •      
    • New menu item "Fixing moving gaps between mesh parts" to fix the Blender "Bone weight copy" BUG
    •      
    • New menu item "Flip face normals" to toggle the "Normals"
    •      
    • New menu item "change backface culling behavior" to flip faces clockwise/ anticlockwise
    •      
    • New menu item "Swap Y-Z normals" to convert a model between right and left handed coordinate system
    •      
    • New menu item "Negate Y normale"  to convert a model between right and left handed coordinate system
    •      
    • New menu item "Fixing moving gap inside a mesh part" to repair wrong weight paintings
    •      
    • New menu item "Smooth mesh part" like the Blender feature "Remove double vertices"
    •      
    • Requested by :iconatlantib:  New menu item "removing seams inside of mesh (on the borders of UV map)" Not available in Blender.




Download link XNALara/XPS 10.9.4 (or higher)  www.sendspace.com/file/5a2s2b  (2.44MB ) click the right side of this image to download ;)

Download link XNALara/XPS 10.9.4  SKYDRIVE
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Add a Comment:
 
:iconfaytrobertson:
faytrobertson Featured By Owner Jan 9, 2015
links dead is this new verison of xps or this for making meshmods alot easyer 
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Feb 4, 2015
The links are dead, because THIS is a Version .... outdated and deprecated since 2 years.

The  latest version is .... xnalaraitalia.deviantart.com/ ... (current) tata tata ... xnalaraitalia.deviantart.com/j…
Reply
:iconfaytrobertson:
faytrobertson Featured By Owner Feb 5, 2015
thanks
Reply
:icontheifkingbakura1:
theifkingbakura1 Featured By Owner Jun 26, 2014  Hobbyist General Artist
Um the Link for XNALara/XPS 10.9.4 isn't working for sendspace, is there another reliable source to get it?
Reply
:iconhbenton:
hbenton Featured By Owner Jul 8, 2013
Thanks so much! I really love this program and I probably use it to much lol.
Question though as I forgot how to do it, but is there any way to remove the XPS10 watermark logo on saved images? I know it could be done before but I've completely forgotten how to do it now.
Reply
:icondarkfalco313:
DarkFalco313 Featured By Owner Sep 11, 2014
When you save an image, uncheck the render logo. There, you'll have your saved image without it.
Reply
:iconhbenton:
hbenton Featured By Owner Sep 11, 2014
Thanks for the info, I actually found out how to do it soon after I posted that comment. But thanks much for the response. :)
Reply
:iconadngel:
Adngel Featured By Owner Jul 3, 2013
Hello!

I was trying this feature of the wardrobe, But I having difficulties with posing. It's possible move and rotate the bones of the outfit object?. If not, I would like suggest it for any future version. O.ò.

Example, I have open a character, a nude Chris, and then I load the outfit, a slip to start, effectively, the slip is placed in Chris position automatically, But when I start to pose the character, these kind of thigh clothes, used to have more difficulties for a good pose.

Image: [link]

Up: XPS 10.9.5 Down: Unity 3d

In Unity, I have to attach bones manually, so they move whith the "parent model?" equally as XPS does with the outfit and character system. But in Unity, once I posed the character, I can move the slip bones too, for animations and videogame it's completely unusuless and shabby do this manually, but for static poses it's very useful, as can be seen in the image, I could fit the slip without had to add new bones on it. (It has only 4, hips, the 2 legs and the spine lower).

For that, I thougt it could be interesting can move and rotate the outfits bones also in XPS for this wardrobe system.

Away of that, scaling individual bones was feature which I wanted sugest and always forget. I think that can to scale bones individually is also useful for several purposes.
- In this wardrowe system, scale bones slightly helped me also to pose that slip waist in some poses.
- I think it could be helpful to do more mesh mods more easily, without need Blender nor 3dsmax.
- To make superdeofrm characters (A mini Jill with a huge head would be comical too :3).

Anyway, relative scaling, not only the general model.

Dammit, I was writting other 3 paragraphs, but I think, I will sumarise better @_@ Has XPS any open source code to can gossip it? I'm not any expert at all, but, anyway, just asking. XD
Reply
:iconunknown61915:
UNKNOWN61915 Featured By Owner Feb 23, 2013
I installed it but it said error and that I need pixel shader, im not sure what that is or where to find it someone please help me out...
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 26, 2013
Either you need to upgrade your graphics card device driver or you need better video card.
Reply
:iconunknown61915:
UNKNOWN61915 Featured By Owner Feb 26, 2013
Oh alrite thanx
Reply
:iconchris-redfield-2013:
Chris-Redfield-2013 Featured By Owner Feb 21, 2013
Will our scenes that we made in 10.9.3 still work in this version?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 22, 2013
Of course. Just install all the 10.9.4 files inside the 10.9.3 folder.
Confirme the "Overwrite existing files" message with YES.
Reply
:iconhpval:
HPVal Featured By Owner Feb 21, 2013
I can't istall it somehow, it opens that window which says "error" and i can report it. I have Windows HP. What can i do, any ides?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 22, 2013
for Windows XP:
:: install first the Microsoft .NET Framework 3.5 [link]
:: install also the Microsoft XNA Framework 3.0 [link]
:: unzip XPS 10.9.4 inside any folder

[link]
Reply
:iconhpval:
HPVal Featured By Owner Feb 22, 2013
Alright thanks, i tried it and it works!
Reply
:iconcml-opticblast:
cml-opticblast Featured By Owner Feb 20, 2013
Would it be possible for future XPS editions to save images at 100-1000% the original size when working with manually loaded mesh.ascii files?
So far it looks like this only works with the regular loaded models, which means I can't increase the various texture values.
Aside from that, the program is flawless.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 20, 2013
To save images at 100-1000% the original size works also with manually loaded mesh.ascii files since version XPS 10.8.3 -- release 153

Only if the option "BLOOM" or "Speech Bubbles" are activated, then it is possible to save only with 100 percent.

For future XPS editions , we break this limit also.
Reply
:iconcml-opticblast:
cml-opticblast Featured By Owner Feb 21, 2013
Oh, it's probably the whole bloom deal messing it up then. Thanks for answering.
Reply
:iconmisscatarina:
MissCatarina Featured By Owner Feb 20, 2013  Hobbyist Artist
Great.Never i used it.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 20, 2013
??? Confused. [link]
Reply
:iconmisscatarina:
MissCatarina Featured By Owner Feb 21, 2013  Hobbyist Artist
It's my gallery.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 21, 2013
Right.
Why you saying "Never i used it.? ... Confused.
Reply
:iconmisscatarina:
MissCatarina Featured By Owner Feb 21, 2013  Hobbyist Artist
Because i don't downloaded it.
Reply
:iconpokemon7maniac:
pokemon7maniac Featured By Owner Feb 19, 2013  Hobbyist General Artist
I have a issue. Whenever I try to open any version of the programs up for download, a message appears saying "XPS has stopped working" and then closes after a second with nothing happening afterwards.
I really would like to use the program. Does anyone know how to solve this?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 20, 2013
XNALara/XPS required to download a additional framework from Microsoft.
You can find the instructions here [link] on thre right side, called .: INDEX :.
Reply
:iconkenmurikumo:
Kenmurikumo Featured By Owner Feb 14, 2013
Where is the 3ds max pluggin/script for models ONLY compatible with the newest XPS?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 16, 2013
Please ask this mariokart64n on XeNTaX Forum. It's his job.
Reply
:iconiireii:
IIReII Featured By Owner Feb 6, 2013  Hobbyist General Artist
hey people in the next update you could put back the option to save images with sizes 100, 200, or 300% .... thank you
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 6, 2013
This is the wrong journal for requests. The suggestions thread are here: [link] ;)

BTW:
Thanks for the suggestion, but this request was implemented nearly four years ago and works well without the BLOOM effect
Version 1.4
- custom image sizes available when saving the screenshots
- custom background color (menu Options)
- press B to switch bones in 3D view on/off

Inside the "XPS LAP" suggestion journal, you can read:
Keep the feature, but change it on this way:
- Currently, a other team member implement it. We are waiting for his result.

We are waiting for his result already since six months. :(
This is the disadvantage of distributed software development. :(
Reply
:iconiireii:
IIReII Featured By Owner Feb 8, 2013  Hobbyist General Artist
hmm them i can only save custon image size whithout Bloom effect.... ok thank you
Reply
:iconfickwanna:
fickwanna Featured By Owner Feb 2, 2013  Student General Artist
So I have a question...Why won't it let me save the model in the old format? Was this intentionally left out?
Reply
:icongoha7777:
Goha7777 Featured By Owner Feb 7, 2013
I'm guessing here, but this may be one of the reasons: since 10.9.1, the 59 bones per mesh limit was lifted. Because of it, porters were forced to split models to more parts. Without the limit, you can have models with their original mesh structure, without ugly seams that are sometimes created in the process of splitting, that we as porters hated with passion. Seams are created probably because light is generated differently on both sides of the seam (or differently on each part of the mesh, to say it simple).

Now, while converting to the old format, XNALara would have know what to split in order to make the model compatible with older versions of the program. I believe this would be to advanced to implement, mostly because those models are all different.

After some time developers just stop supporting older versions of the file format or older versions of the program - just like in the other parts of IT industry. It's too much of a work, time and bother, even if possible.
Reply
:iconfickwanna:
fickwanna Featured By Owner Feb 7, 2013  Student General Artist
Ok, I think I get it. But as in every other program, there'll always be the users of the old version. I myself mostly use XNALARA 9.6 from 2011. It grew on me. The older version of XPS was great for helping me with my models. Too bad for me, but hey! Technology has to advance. Thank you for the reply, I really appreciate it.
Reply
:iconblack-cat010:
black-cat010 Featured By Owner Jan 30, 2013
hi:)
i was wondering if anyone here can give a small tutorial on how to add clothes to the characters using the new xps 10.9.4 wardrobe edition other than the one u put above pleeez?
cuz i try to do it my self but it never works :(
thank u guys for every thing & Take Care ^____^
Reply
:iconarmorvil:
armorvil Featured By Owner Jan 27, 2013
A bug report from me. At least I think it's a bug, since I have no idea who would want this feature. When you press F5 to quick-save your image, if the white bone squares are present at the time you pressed the key (along with the name of the bone your cursor hovers, of course), all those squares and names will appear in the screenshot as well (I had Bloom on, but I don't think it matters). XNAlara / XPS didn't behave like this previously, and this ruined a few of my recent screenshots :cries:
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 27, 2013
This behavior is not new. [link]
The menu Options contains 2 menu items to toggle the bones and/or bone names to OFF.
Reply
:iconarmorvil:
armorvil Featured By Owner Jan 28, 2013
It's not really the fact that the bones weren't off - it's more the fact that pressing F5 to save an image never made bones appear in said image in then older versions. Or at least I never noticed.

It's not that important anyways - I'll just have to remember to be extra careful when I save images from now on :)
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 28, 2013
I'll check it again today and try to solve it.
Reply
:iconarmorvil:
armorvil Featured By Owner Jan 28, 2013
Thank you !
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 30, 2013
Done :wave: "Quick-save image F5" now always stores the image without visible bones names and link squares [link]
Reply
:iconarmorvil:
armorvil Featured By Owner Jan 30, 2013
Wow, you rock ! :hug:
Many thanks :)
Reply
:iconkinasuki:
KiNASuki Featured By Owner Jan 25, 2013
The stay on top setting still isnt working .. at the start. you have to disable then reenable it so the control window stays on top.

if you start xps and the control window on top of render window.. clicking inside render window will hide the control box.. you have to disable the stay on top option.. then reenable again.. only then the control window will stay on top..
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 25, 2013
Thanks for the hint :hug:
Unfortunately, I can not even test currently.
Reply
:iconshentongdhy:
shentongdhy Featured By Owner Jan 25, 2013
Thanks for reporting the "Rename bones" issue and the "stack trace" image
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 25, 2013
有中文版的吗?

翻译 [link]
又学会了新知识...又学会了新知识...又学会了新知识...又学会了新知识...
技术流
Reply
:iconcejota14:
Cejota14 Featured By Owner Jan 24, 2013
i downloaded it and says it has stopped working :(
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 24, 2013
Welcome to the XNALara/XPS community.

- If your operating system are Windows XP or Vista:
+++ then install first the Microsoft .NET Framework 3.5 [link]
+++ after this, install also the Microsoft XNA Framework Redistributable 3.0 [link]

- If your operating system are Windows 7
+++ install only the Microsoft XNA Framework Redistributable 3.0 [link]

- If your operating system are Windows 8
--- The .NET Framework 4.5 is included with Windows 8 and installed on your computer with the operating system.
--- However, the .NET Framework 3.5 is not automatically installed with Windows 8!
--- you must enable .NET version 3.5 on your computer. There are two ways you can do this:
+++++ by installing or running an application that requires the .NET Framework 3.5 [link] (that is, by installing the .NET Framework 3.5 on demand), or
+++++ by enabling the .NET Framework 3.5 in Control Panel.
- Both options require an Internet connection. [link]
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 24, 2013
I had forgotten to enumerate the new feature "auto ChangeBoneNames" :phew:
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jan 22, 2013   Digital Artist
Gonna test it :) thanks!
Reply
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January 21, 2013
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