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XPS 10.9.4 -- Wardrobe Edition Release (Final version)
XNA Model Viewer
Model made available for XNALara by -- Original model made by Crefun--5329 www.the3dstudio.com/product_se…
Download link XNALara/XPS 10.9.4 (or higher) www.sendspace.com/file/5a2s2b (2.44MB ) click the right side of this image to download
Download link XNALara/XPS 10.9.4 SKYDRIVE
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XNA Model Viewer
Model made available for XNALara by -- Original model made by Crefun--5329 www.the3dstudio.com/product_se…
- Wardrobe feature. XPS supports now conforming clothes. The clothing model, named Outfit.mesh, requires only the necessary bones and snap to the matching bones from the character model, named Character.mesh. Load first the character. After this load the clothes. The clothes move and pose now following the Character. Poseable sticklove demo model (73.97KB ) : www.sendspace.com/file/x2umgh
- ChangeBoneNames feature. XPS can now rename bone names on the fly by loading a model which contains the original game bone names. Put a file called BoneDict.txt inside the same folder like XNALara XPS.exe. The content of this dictionary are the "original bone name" a 'semicolon' and the "XNALara naming convention".
Example Blender wiki.blender.org/index.php/Doc… to XNALara/XPS www.tombraiderforums.com/showp… a :
Upper_arm.L;arm left shoulder 2
Lower_arm.L;arm left elbow - Reported by A rare crash when renaming a bone is fixed now.
- Reported by A click to "Close window" icon X works now on the same way like File-->Exit
- Reported by "Restore scene" and "Load scene" refresh now the "optional item" list correctly
- Reported by Hongfire skeev: "Auto Texture" feature with proper flat "Bump map's" for easy "render group" renaming without changing the texture section
- Reported by Result image saved as a .png file works now fine with BLOOM effect
- XPS can now save images using the formats .BMP and .TGA or .TIF for the images
- BUG fix for "load scene" without "loading models" marked
- Requested by "Make items optional" with preview feature.
- New render group 32 -- the shader expects one diffuse texture on its input and supports a specular highlight parameter as value. Example: 32_metal_20.6
- New render group 33 -- the shader expects one diffuse texture on its input and supports transparency and a specular highlight parameter as value. Example: 33_silck_13.2
- More information by loading/converting a .mesh.ascii file to .mesh
- The "Modify" menu contains many new functions for modder. Even feature which are missing inside Blender.
- New menu item "Remove seams between mesh parts" to smooth mesh's. Not available in Blender.
- New menu item "Fixing moving gaps between mesh parts" to fix the Blender "Bone weight copy" BUG
- New menu item "Flip face normals" to toggle the "Normals"
- New menu item "change backface culling behavior" to flip faces clockwise/ anticlockwise
- New menu item "Swap Y-Z normals" to convert a model between right and left handed coordinate system
- New menu item "Negate Y normale" to convert a model between right and left handed coordinate system
- New menu item "Fixing moving gap inside a mesh part" to repair wrong weight paintings
- New menu item "Smooth mesh part" like the Blender feature "Remove double vertices"
- Requested by New menu item "removing seams inside of mesh (on the borders of UV map)" Not available in Blender.
:: WHAT'S NEW ::
Download link XNALara/XPS 10.9.4 (or higher) www.sendspace.com/file/5a2s2b (2.44MB ) click the right side of this image to download
Download link XNALara/XPS 10.9.4 SKYDRIVE
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XPG - XPS Pose Gallery v0.3 (64-bit only)
Well, well, well... It took a bit longer to make a new update of XPG. Much longer to be precise :D
This release addresses some memory issues, mainly thanks to x64 build and better memory management. Sorry everybody running 32 bit system, but I hope that there is nobody in 2018. I also added search function. As always all important information is in the Read Me file.
Preferred for 64-bit OS: http://www89.zippyshare.com/v/iyRCqyu9/file.html
EDIT: For those who still run 32-bit system in 2018 here is build for "Any CPU". That means it will run in both, 32-bit and 64-bit mode on 32-bit and 64-bit system respectively, what is also displayed on
XPG - XPS Pose Gallery v0.2
Another day, another update... Well almost :D
This is just a quick update to XPG. I changed the look of some windows. But the most important hing is, that we are community based on sharing our creations so I added XPG pose Export / Import. .xpg file contains everything: Information, pose itself and pose image. Again, everything important is inside read me file.
http://www2.zippyshare.com/v/UhXX15bS/file.html
Enjoy ;)
XPG - XPS Pose Gallery v0.1
It's more that a year since the last XPS update. Sadly, XPS development has stopped and it also looks like nobody takes care of this page anymore. After a long break from DA and any creative work I've decided to take it up again.
I've created a small .NET application that allows viewimg XPS .pose files with thumbnails and Drag&Drop them from XPG to XPS 3D window to load them. At first, I tried to fool Windows to show thumbnails in Explorer, but as you might have guessed, it hadn't worked :D So here's XPG's first release. Basic functionality works, but it's far from bug-less. Anyway I've decided to release it.
Everything important is inside
XPS 11.8 - Resize Edition
Lovely image done by stashingstuff (https://www.deviantart.com/stashingstuff) :hug:
XnaPosingStudio (XPS), also known as XNALara, is a 3D Model Viewing and Posing program for MS Windows, which allows everyone to create amazing Pictures and even frame by frame animations easily and in real-time. The program is free of any charge along with thousands of user provided Content available.
How to download and how to install (updated): http://xnamall.jimdo.com/tutorials/setting-up-the-programmes/installing-xps/
Hello dear watchers,
this release adds a few nice features and fixes a couple of bugs.
What's new?
Features:
-> Reduce Textures on the fly in the Material Editor (RM
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Comments80
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I know this is a older version, but I have a question... the "Wardrobe Function" doesn't sees to work on the resized version. Is it because it's impossible to save as old mesh files named "Outfit" or "Character" ?