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Lovely image done by Binso :hug:

Hey dear watchers,

Here's a new XPS Version with a really helpful new feature =)

Again? I just recently upgraded to XPS 10.9.6!
- Yes that's true but XPS 10.9.6 was a needed update because older versions expired! This version has a nice new feature + the features of version 10.9.6 are of course all still included. If you don't want to update that's okay too! Your current version won't stop working.

Okay, so what is this new feature?
- The new feature is the support of 2 UV layers instead of 1.

....What?
- UV mapping is bascially what tells a a model how to display a texture. A full explanation of that is here for the ones that are interested: en.wikipedia.org/wiki/UV_mappi…
Just like you can do layers in Photoshop, Gimp etc you can also do layers of different UV layouts. Meaning that you can make a new, maybe easier to bake a AO maps - layout without corrupting your model's way of displaying the diffuse (colors).

Yeah but how? And what's the difference?
- This feature is for people who work with baked AO maps on their models. Specular maps can also be on a second UV layer, however diffuse and Normal have to stay on layer 1.
If you always just use a white image as a AO map (commonly known as Lightmap in XNA relation) you don't have to worry about any of this.

Anyway hope this helps explaining a bit (right click > Show imge for fullview):

This model has the blood effect on the secondary UV layer. If it would only use the Diffuse layer the blood effect would look screwed up.


The different UV mappings are visible in Blender when you change which layer you want to Display in the UV Image Editor:

The first one shows the UV that perfectly matches the Diffuse. The secondary UV layer makes the blood look correctly.

This model already had the second UV layer and i just had to tell XPS how to use it. If your Model doesn't have a second one and your AO map makes problems, or there's a special effect that you just can't get right try this:


As a last step you just have to tell XPS which channel to load:


If you now load this .mesh.ascii into XPS it will display the AO map on the secondary UV channel you set up.

Another example of usage is Environments:

(DmC Safe House, ported by :iconsumirehaikuxna:, property of Ninja Theory and Capcom)

The first image is the Downloaded models without any baked shading at all. The second image shows rendered AO maps made in Blender, most of the times with help of a secondary UV layer. Both images are plain XPS.

Yeah, yeah fancy stuff you got there but i don't care! What's with my old models?
- All models will continuine to work without problems. Porters and Modders say which UV layer gets loaded, not XPS itself. All models that work with previous versions work with this one. Models done for this version will also work in older ones, however they will not be displayed correctly, because previous  versions had no general support for more than 1 UV layer. A few static models by Dusan are hardcoded to have 2 layers but the feature that every model with a render group that has AO and/ or spec maps could have them was just added now within this Version.

Note that baking AO maps is not a automatic process done by XPS. This is a update that fixes the way models with two UV layers are displayed. </i>

Okay then. Gimme the download.
- Okay but before! A temporary fix for the too small images with the Bloom effect enabled. This solution is in no way great but it works if you have a at least a bit capable PC with either AMD or nVidia graphic card. This does work for nVidia since i tested it myself. The only search result i found for AMD users is this:
hardforum.com/showthread.php?t…
And Nvidia users check here: www.nvidia.com/object/custom_r…

Changing the resolution of your screen to bigger than the screen actually is makes you save images bigger. If you have a 1600 x 900 screen and change it to about 1900 x 1080 or sth the image will be saved in 1900 x 1080. If you change the resolution back the image is bigger than your screen. Like i said it's surely not perfect but it works temporary.

Here you go for the Download:

Download:www75.zippyshare.com/v/3178197…
Mirror: www.dropbox.com/s/zlsmi8vphh3p…
Notes: Click the big ''Download Now'' button on the right for the zippyshare download!

We hope you enjoy using XPS - XNA Posing Studio in it's new version and look forward to the next one!




Main Authors of XPS: Dusan, XNAaraL
Journal Author: xXFreakyUnderworldXx, tell me if i made typos or mistakes ><
Random information: The first model ever shown in XNALara was Lara Croft, wearing her "jungle shorts".
Add a Comment:
 
:iconbluedragon85:
Bluedragon85 Featured By Owner Aug 21, 2016  Hobbyist General Artist
XPS 10.9.7 - Ultimate UV Edition

how can i download this, i really need a link that really works for this,can some help me out with this ????
Reply
:iconlenyc22:
lenyc22 Featured By Owner Edited Aug 10, 2015
how its work ? xps download? iam beginner
Reply
:iconbinarylava:
BinaryLava Featured By Owner Aug 2, 2015  Hobbyist Digital Artist
Great links there
Reply
:icondinaminzer:
dinaminzer Featured By Owner Jul 30, 2015  Hobbyist Artist
Cool information! :thanks:
Reply
:iconarantxacosplayer:
ArantxaCosplayer Featured By Owner May 4, 2015  Student Digital Artist
Link lost
Reply
:iconstrawberrykonekechan:
StrawberryKonekechan Featured By Owner Nov 26, 2014  Hobbyist Traditional Artist
Can someone send me the link to the download for this the links above don't work. I'm new to all this. Please and Thank You :)
Reply
:iconxnaaral:
XNAaraL Featured By Owner Dec 7, 2014
Why do you write a comment in a 2 year old thread?

The linke to the current Version is here xnalaraitalia.deviantart.com/j…
Reply
:iconstrawberrykonekechan:
StrawberryKonekechan Featured By Owner Dec 10, 2014  Hobbyist Traditional Artist
Thank you so much to replying to my comment. :D
Reply
:icondarkblade3476:
Darkblade3476 Featured By Owner Nov 23, 2014
Links are dead as a door nail. Can someone repost them please
Reply
:iconxnaaral:
XNAaraL Featured By Owner Dec 7, 2014
Why do you write a comment in a 2 year old thread?

The linke to the current Version is here xnalaraitalia.deviantart.com/j…
Reply
:iconlilibombe:
lilibombe Featured By Owner Jan 6, 2015  Hobbyist Digital Artist
Because it comes up on top in searches and your new link doesn't!
Reply
:iconxnaaral:
XNAaraL Featured By Owner Jan 8, 2015
Ah ... thx :hug:

Time to change this behavior ;) lmgtfy.com/?q=%22XNALara%2FXPS…
Reply
:iconlilibombe:
lilibombe Featured By Owner Jan 8, 2015  Hobbyist Digital Artist
Thanks :3
Reply
:iconfantastic-raiko:
Fantastic-Raiko Featured By Owner Edited Nov 13, 2014  Student Digital Artist
I have the same problem as :iconbastioncon: No download for either links : <
Reply
:iconxnaaral:
XNAaraL Featured By Owner Dec 7, 2014
Why do you write a comment in a 2 year old thread?

The linke to the current Version is here xnalaraitalia.deviantart.com/j…
Reply
:iconmarkopolo243:
markopolo243 Featured By Owner Edited Oct 26, 2014
-snip- Nevermind, old comment doesn't matter anymore. I didn't realize there was a newer version!
Reply
:iconbastioncon:
BastionCon Featured By Owner Oct 21, 2014  Hobbyist Digital Artist
The download isn't showing up for the new version. It says the file does not exist at zippyshare. :/
Reply
:iconxnaaral:
XNAaraL Featured By Owner Dec 7, 2014
Why do you write a comment in a 2 year old thread?

The linke to the current Version is here xnalaraitalia.deviantart.com/j…
Reply
:iconweskervit789:
Weskervit789 Featured By Owner Sep 27, 2014  Hobbyist Interface Designer
Hello, work on system 64 bits? 
Reply
:iconxnaaral:
XNAaraL Featured By Owner Dec 7, 2014
Right, works also on System 64 bits.
BTW: Why do you write
a comment in a 2 year old thread?

The linke to the current Version is here xnalaraitalia.deviantart.com/j…
Reply
:iconweskervit789:
Weskervit789 Featured By Owner Jan 20, 2015  Hobbyist Interface Designer
thanks
Reply
:iconirahaf:
iRahaf Featured By Owner Sep 10, 2014  Hobbyist Digital Artist
Hello !
hmm .. i have a problem with saving the image on which size i want .. its only gives me 100% and its too small and low quality :( 
what to do ? 
thx .
Reply
:iconlittlepyromaniac99:
littlepyromaniac99 Featured By Owner Dec 5, 2013  Hobbyist Artist
Is this version compatible with Windows 8, or do you plan on making the next version compatible?
Reply
:iconkunivasxv:
KunivasXV Featured By Owner Oct 28, 2013
I have a problem. Every time I try to open XPS I get an error that says "XPS has stopped working". I have downloaded the .NET Framework and the XNA thing for Windows 7 and it still shows this error immediately after I attempt to open XPS. Any suggestions? :(   
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 31, 2013

Read please the INDEX session here xnalaraitalia.deviantart.com/

Windows 7 has a build in .NET Framework.  You Need only the XNA 3.0 Framework.

Reply
:iconsking-trf:
SKing-TRF Featured By Owner Oct 23, 2013
Hell yes! I'm making an HD re-texture of TRA Lara and since all the textures are mirrored this is gonna be really useful :D

Thanks a lot for this! :hug:
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 24, 2013

:hug: n.p.

Thanks, I have see your texture MOD WIP on TRF and in your DA gallery sking-trf.deviantart.com/art/A… 

Thanks for the effort to working on :iconatlantib: TRA Lara MOD xnalara.home-forum.com/t41-tra… :huggle:

Reply
:iconsking-trf:
SKing-TRF Featured By Owner Oct 24, 2013
I'm glad you like my mod ^^

BTW I tested a few things when baking maps in Blender, and you should put that if you don't change the "margins" settings (to something higher, like 10) then the model may show black lines when you zoom out:
dl.dropboxusercontent.com/u/78…

Maybe is the model I'm using, didn't tested with others...
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 24, 2013

Right. Play with this "margins" Settings to prevent the black outlines.

 

:iconatlantib: has made a very good video tutorial xnalara.home-forum.com/t64-les… some post later, I show my Settings to speed up this process.

 

Reply
:iconsking-trf:
SKing-TRF Featured By Owner Oct 25, 2013
Thanks for the link, used a different UV method and I got rid of problems :D
Reply
:icontkone:
TKone Featured By Owner Oct 22, 2013
I'm grateful for every update. Thanks for that.
Also thanks for the hint for getting a higher resolution with bloom activated. Didn't thought of that before.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 24, 2013
Ja sie ist einfach ein fantastischer Publisher. Hut ab.
Reply
:icondowngoesthelever:
DownGoesTheLever Featured By Owner Oct 20, 2013  Hobbyist General Artist
I may have to try this software it looks very cool
Reply
:iconcheojunio:
cheojunio Featured By Owner Oct 20, 2013  Hobbyist
Amazing upgrade!
I'm looking forward to see what will come in next releases. Wink/Razz 
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 24, 2013

Thanks a lot.

If you want to know, what will come in next release, then take a look here: xo-bahamut-ox.deviantart.com/a…

Reply
:iconcheojunio:
cheojunio Featured By Owner Oct 24, 2013  Hobbyist
Okay. :D
Reply
:iconrakuenless:
Rakuenless Featured By Owner Oct 18, 2013  Hobbyist Digital Artist
Thanks for the lovely update, guys

Though, I'm having some problems with it. Or, not really me, but a friend of mine is. I convinced her to give XPS a try, and so she installed the XNA framework and downloaded the XPS zip. Opening XPS for the first time and everything worked great, but as soon as she closed and reopened it, it gets and error and crashes immediately.

She deleted it and upzipped again, and it did the same thing. Worked the first time, then as soon as she closes and reopens it, it resumes getting and error and crashing.

She has Windows 7, but thought maybe the problem was the .NET framework, and so she went to go download that, but then THAT got an error during installation.

Any suggestions? :saddummy:
Reply
:iconrakuenless:
Rakuenless Featured By Owner Oct 22, 2013  Hobbyist Digital Artist
Thanks for the replies. I've sent them off to her, as well as asking for a screenshot, and she said she'll get one soon. ^^; She just bought a new laptop, so she said she wants to see if XPS works on that first.
I'll get back to ya with the screenshot if it doesn't. :)
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 24, 2013

n.p.

Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 20, 2013
Next what he can try:
- Remove XNA.cfg
- Start XPS
- Toggle Options-->Save settiings to OFF
Reply
:iconrakuenless:
Rakuenless Featured By Owner Oct 31, 2013  Hobbyist Digital Artist
Alright, she got her new laptop, with Windows 8, and it was having the exact same problem. She followed your instructions and removed XNA.cfg and turned Save Settings off, and now it works fine. :) Thank you!

If you're still curious of the error, for future reference or whatever, I'll post it here.

imageshack.us/a/img51/3885/bkf…
Reply
:iconxnaaral:
XNAaraL Featured By Owner Nov 3, 2013
I'm glad it works. Thanks for this reply :huggle:

The
"curious of the error" happens because the XNA framework by Microsoft a written for "full screen" games ... with "non resizable" screen resulution and XNA use a "polling system". XNALara/XPS allowed resizable windows and this use a "event system".
Both techniques are very different. Sometimes it happen timing problems. Your error screen shows such a issue.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 20, 2013
I use also Windows 7.
Be sure to install only the XNA framework release 3.0 www.microsoft.com/en-us/downlo… as administrator.
Like txXFreakyUnderworldXx  says, a sreen of the error message (details) helps a lot.
Reply
:iconxbaebsae:
xBaebsae Featured By Owner Oct 19, 2013
can you post a screenshot of the error message? There are various errors that can occur so to help we'd need a pic of the message =)
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 15, 2013

Wow!!!

A very good description in great detail.

 

My 20 cents: 

The "Ultimate UV Edition" supports multiple UV-Layer sets, used by some new models ... which can now be ported without effort.

With the wording by Dusan himself: "some internal changes were made to speed up the process of creating mods (requested by Crofty) ;)
"

Reply
:iconrexilsghost:
RexilsGhost Featured By Owner Oct 15, 2013
That's a nice update and improvement you got there. Really interesting.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 15, 2013
This compliment from you means a lot to us. :blowkiss:
Reply
:icongoha7777:
Goha7777 Featured By Owner Oct 14, 2013
I need to wrap my head around this, but woohoo! I like what I see here.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Oct 15, 2013

I try to explain it with another wording.

With previous XNALara/XPS versions, the diffuse map and the light/specularmap share the same UV-Map (winding-up created with unfold).

But, for example, some models have a mirrored UV map. If you want to add a Detail ... like a sticker, shadows or the blood ... on one side, then this decal also appears mirrored on the other side of the model ... because the UV map are mirrored.

 

The Character example from above:

In this issue, the character model from above, looks like this image.noelshack.com/fichiers/2… -- No one want to release such a model. :(

With previous XNALara/XPS Versions, the porters have to create a complete new uv map and to repaint every texture from scratch. -- No one want to make such a effort.

 

With the new "XPS 10.9.7 Decal Edition", the porter can load the model in a 3D Editor ... attach a 2nd uv layer ... press  the unfold button to create the unmirrored uv map ... and paint the decal on this 2nd layer ... if the model does not already have these decals.

The Blender Export script save all this Information inside the .mesh.ascii file ... and XPS 10.9.7 can handle this informations. The result, the character model from above, looks like this image.noelshack.com/fichiers/2… ... the diffuse map are mirrored like before and the lightmap and specular map are unmirrored. Now the model Looks like "In game". :)

 

The Environment example from above:

The first model is released for XPS 10.9.6 without the shadows, because this shadows (AO map) needs a 2nd "non overlapping" UV layer.

The second model required XPS 10.9.7 which can handle this informations ... and looks very well.

 

Abstract :

XPS 10.9.7 allows to port Video game models with "multiple uv sets" ... without any effort for porters ... and with best render results.

Reply
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