XPS 11.5 - Seven Anniversary Edition

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Lovely image done by Dusan :hug:



XnaPosingStudio  (XPS), also known as XNALara, is a 3D Model Viewing and Posing program, which allows everyone to create amazing Pictures and even frame by frame animations easily and in real-time. The program is free of any charge along with thousands of user provided Content available.


How to download and how to install (updated): xnamall.jimdo.com/tutorials/se…



Hello dear watchers,

as of today XNALara is 7 years old! Yes it has been around for that much time already! It has surely come a long way since it's original release on the 20th February 2009.

For more info on its origin check out the original thread here. Most of XPS development after the XNALara time can be read about in this groups journals.

This new version fixes a couple of bugs and has nice new features added! Check the details below.

PS: A little Easter Egg is hidden in this version again! The above text holds the key to display it ;)


What's new?

1. New Features

View and Camera Controls:
-> The field for bone rotation and movement can be operated with the mouse wheel in 4 speeds. Typed in values for rotation will be +-180° (type in 270° and it will be converted to -90°)
Operating Speeds:
Precision: Mouse Wheel + Ctrl (or Right Mouse Button)
Normal: Mouse Wheel
Fast: Mouse Wheel + Shift
Very fast: Mouse Wheel + Shift + Ctrl

-> Move multiple models at the same time by pressing Ctrl+LMB, the new shortcut for positioning them on the ground is Ctrl+Alt+LMB


New Features:
-> Optional Items can now be grouped into Sub Menus.
Example: 22_Head|Glasses.frame_0.3_40_40 will result in the menu Head->Glasses. This is useful for models with many optional items that you can now sort by type.
(The '|' sign seperates it. You can do this sign by holding Alt and pressing 124 on your numPad)

-> User written shaders written in the HLSL language can be added now!
Three demo shaders, with eight Techniques (example for developers), are included inside the new shader folder "XNALara_XPS\shaders" and are called "XL GrayScale.fx" , "XL Sepia.fx" and "XL Shading"
When started, XPS read this shader source files and compile the source code. The menu items in the "Shader" menu will be added.
Be aware, the "demo" shaders ignore all settings inside the mesh (RGs and parameter) and all Control GUI Settings (like the light Settings) except the "Postprocessing Parameters". Otherwise, the demo is to complex to be a example.



Additional Updates:
-> New Menu item 'Modify>Clean Armature' deals with errors that can occur when using features like  'Options->Add to ...', 'Modify->Save scene as .mesh (Merge models)' or 'Save Generic_Item->Remove unused bones'. Here is what it does:
- Fix missing or wrong root ground bone
- rename duplicated bone names
- rename 'wrong' bone names like bones ('_' in name or upper case letters)
- remove unused bones
- correct the bone counter
- convert texture images to .png format

-> A new Vignette shader has been added in the Post Processing Window

-> Optional Items and User Written Shader Menus stay sticky (opened) now. This will allow you to quickly switch between Optional Items and Shaders without the need of opening the menu everytime again.

Fixes:
-> Images with 'Bloom' and 'Vignette' Effects can be saved with resolutions bigger than 100% now!

-> The following Dialogs now support longer item names:
File->Save pose
Commands->Mirror
Commands->Flip
Options->Add to
Options->Make item optional
Modify-> (All Features)

-> 'Cast shadow' settings are now saved inside the .scene files

-> Bugfix for 'File-> Reload Textures (F8)' where it would crash when reloading textures on a secondary model in the scene

Convinced. I want the DL!
-Here you go for the Download:

Core Design download link: www.core-design.com/community_… :hug:
Mirror:www21.zippyshare.com/v/zzBHpRl…
Mirror:drive.google.com/file/d/0B0tDY…

==> Patch for XPS 11.5! Please redownload if you had problems!<==
Fixes in this:
- Images using Bloom and Vignette can now be saved with more than 100% in Quick Save Image (F5)
- User written shader menu stays sticky when the shader has no subgroup

- Optional menu items stays for ungrouped items too
- V and Alt+V works now also for optional items with sub menus
- "Load Scene" can now load if "load scene" is not marked and when the .scene contains items with "optional items"

We hope you enjoy using XPS - XNA Posing Studio in its new version and look forward to the next one!
XNALara/XPS the current latest Version.




Main Authors of XPS: Dusan, XNAaraL
Journal Author: xXFreakyUnderworldXx, tell me if i made typos or mistakes ><
© 2016 - 2024 XNALARAITALIA
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GabrielGantz's avatar
Please help I can not find  XNA Framework 3.0
I have Windows 7